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A prototype system for object coding of musical audio

Emmanuel Vincent and Mark D. Plumbley

In Proceedings of the 2005 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA 05), 2005.

Abstract

This article deals with low bitrate object coding of musical audio, and more precisely with the extraction of pitched sound objects in polyphonic music. After a brief review of existing methods, we discuss the potential benefits of recasting this problem in a Bayesian framework. We define pitched objects by a set of probabilistic priors and derive efficient algorithms to infer active objects and their parameters. Preliminary experiments suggest that the proposed method results in a better sound quality than simple sinusoidal coding while achieving a lower bitrate.

Paper

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Sound Files

Below are the sound files used in Section 4 of the paper.

Original     Cello    
345 Kb/s
   Clarinet   
345 Kb/s
    Oboe    
345 Kb/s
   Violin   
345 Kb/s
Cello and flute
345 Kb/s
Parametric coding (46 ms frames)     Cello
25.7 Kb/s
Clarinet
17.4 Kb/s
Oboe
30.2 Kb/s
Violin
20.2 Kb/s
Cello and flute
22.4 Kb/s
Transform coding (full bandwidth)     Cello
29.0 Kb/s
Clarinet
23.5 Kb/s
Oboe
28.5 Kb/s
Violin
29.7 Kb/s
Cello and flute
26.2 Kb/s
Object coding     46 ms frames Cello
17.5 Kb/s
Clarinet
4.9 Kb/s
Oboe
6.2 Kb/s
Violin
6.1 Kb/s
Cello and flute
11.9 Kb/s
12 ms frames Cello
68.4 Kb/s
Clarinet
19.5 Kb/s
Oboe
24.4 Kb/s
Violin
24.0 Kb/s
Cello and flute
47.2 Kb/s
 
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