Research Seminars
Introduction to Audio for Games
Michael Kelly
Sony Computer Entertainment Europe
Wednesday 25th April 2007, 16:00
Building Access: The Engineering Building is under access control. To gain entry,
please call 020 7882 7986.
Abstract
In the past games consoles provided limited resources for audio
processing. Audio systems were often fixed in hardware and general
purpose processors, used mainly for graphics and gameplay
calculations, were not usually available to perform audio
processing. In contrast, modern consoles contain little dedicated
audio hardware but have more flexibility to use the high-power,
DSP
focused CPUs. This talk gives a high-level introduction to audio
for
games and describes the challenges that sound design for interactive
applications presents. It demonstrates how these challenges are
met,
from a creative and technical standpoint by illustrating the
tools
and application programming interfaces used during game development.
The talk concludes with a view of the audio system in modern
a modern games console and discusses both the opportunities and challenges
that the new technology presents.
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