Research Seminars
In Search of the Goosebump Factor - A Blueprint for Emotional Music Recommenders
Stephan Baumann
Competence Center Computational Culture (C4), German Research Center for AI
in Kaiserslautern (DFKI)
14 November 2007
Abstract
Music Information Retrieval (MIR) as an interdisciplinary research discipline
achieved impressive progress over the last decade. Pandora, Last.fm
or MyStrands are successful commercial webservices offering previously
unavailable convenience for customers. Although such systems
compute personalised recommendations based on relevance feedback
on top of content-based, expert-based or community metadata,
the embedding of emotional context is still a challenge. In my
talk I will sketch a blueprint towards an architecture of an
emotional music recommender in order to solve the abovementioned
problem. The approach is in its infancy but we have already the
core ingredients developed. Lifestream aggregation from Web2.0
platforms and the analysis of blog postings will be aligned with
the analysis of song lyrics. Furthermore we propose an open Web2.0
platform in order to collect personal descriptions of "goosebump sensations" when listening to music. This collection will be available to researchers in
the field to serve as a common ground for training emotional
classifiers.
Biography:
Stephan Baumann is heading the Competence Center Computational Culture (C4) at
the German Research Center for AI in Kaiserslautern (DFKI) .
He is currently engaged in research cooperations working on the
cutting-edge in the Social Web. He co-founded the German Hard
Blogging Scientists, a multi-author weblog, and is in close cooperation
with european startups, german Web2.0 activists and high-potential
Ph.D students all over Europe. Prior to this he did a Ph.D on
Artificial Listening Systems at DFKI and IRCAM/Paris. In parallel
he co-founded the sonicson GmbH – a startup for music recommendation
engines - which was sold to Bertelsmann in 2004. His current
research interests are in Digital Identity, Social Network Analysis
and Visualization, Pervasive Games and Emotional Music Recommenders.
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